Grammar Games Speed Round
-ed and -ing Adjectives Game
Practise -ed and -ing adjectives in a quick English grammar round.
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No sign-up. Just a quick round and the corrections that matter.
Keep learning
Play first. Understand every answer.
The round is short; the corrections are the lesson. Use the guide below whenever you want a refresher.
How to play
- Choose Practice to work at your own pace or Challenge to play against the clock.
- Practice lets you choose easy, medium or hard questions. Challenge draws four from each level for a 12-question round with three lives.
- Read the grammar explanation after each answer and review your results at the end.
Grammar guide
-ed and -ing Adjectives Game: rules and examples
Use an -ing adjective to describe the person or thing that causes a feeling. Use an -ed adjective to describe how someone feels. A film can be boring; its viewers may be bored.
01
The cause: -ing
An -ing adjective describes the thing or experience that produces a feeling.
The story is interesting.
An -ing adjective describes the thing or experience that produces a feeling.The delay was frustrating.
An -ing adjective describes the thing or experience that produces a feeling.
02
The feeling: -ed
An -ed adjective describes the person who experiences the feeling.
I am interested in history.
An -ed adjective describes the person who experiences the feeling.She felt frustrated by the delay.
An -ed adjective describes the person who experiences the feeling.
03
Compare both forms
Ask whether the noun causes the feeling or experiences it. One event can be exciting while its audience is excited.
The match was exciting.
Ask whether the noun causes the feeling or experiences it. One event can be exciting while its audience is excited.The fans were excited.
Ask whether the noun causes the feeling or experiences it. One event can be exciting while its audience is excited.
FAQ
Is this -ed and -ing adjectives game free?
Yes. You can play as many rounds as you like without creating an account.
How does Challenge mode work?
Challenge uses 12 questions: four easy, four medium and four hard. You have three lives and a timer for each question.
Can I use this game in class?
Choose “Project in class” to display each question for the whole class. Pause for pair discussion, then reveal the answer and explanation before moving on. Practice and Challenge remain available for individual rounds.
Where is my best score stored?
Your best Challenge score stays in this browser. It is not added to your account.
